Questions topic for general use.

Re: Questions topic for general use.

Postby mr_grizzly » Tue Nov 11, 2014 4:35 am

You could bring your series 2 and 3 characters from Swap Force into Giants to unlock or do their heroics. For example, I do not have a series 2 Trigger Happy, but I have the series 3 Big Bang Trigger Happy and he unlocked Trigger Happy's heroic challenge in Giants.

Just to clarify what was said by someone else above, do you mean previous stat boosts received from the heroic challenges do not carry over into Trap Team for other characters or specifically for Eon's Elite characters?
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Re: Questions topic for general use.

Postby thewayofzook » Tue Nov 11, 2014 8:31 pm

I can see how heroics wouldnt work in the next game. However I still think the stat boost from giants and SSA should carry over.
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Re: Questions topic for general use.

Postby Daphtaru » Tue Nov 11, 2014 9:45 pm

This is how it went down. Spyro's Adventure has it where Cali will offer Heroic Challenges to better enhance your Skylanders. It worked well with selling the Skylanders. Thus it was brought back in Giants where they boosted the total from 32 to 50. With 5 of them only being available if you owned the original Spyro's Adventure. After that time V.V. made Swap Force it was decided that they wanted to rework the whole system for how it handles damage. With it doing this it would greatly effect the game to how it was played. They knew that not having the stats would annoy people so they offered a minor stat boost to those that did it and created Heroics that gave HP boosts. In Trap Team none of the Heroics ever appear in the game.

The flaw in this is if they bring back Heroics in Skylanders 6. As I seriously doubt V.V. is going to do it for Skylanders 5. Some of them are difficult to obtain. The reason behind this was some upgrades make it almost impossible to get Heroics. Boomer and a few of the ones that become very powerful will do this.
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Re: Questions topic for general use.

Postby thewayofzook » Wed Nov 12, 2014 1:53 pm

Yeah that is a problem with some characters having AOE attacks such as zook with his shrapnel and other characters with attacks like that. However, by simply remaking the heroics so this is not a problem could be a solution. Or maybe instead of a heroic for each sky lander, why not make one for every element and make the mission slightly longer and so that being powerful is an advantage?
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Re: Questions topic for general use.

Postby Portalmastermom » Tue Nov 18, 2014 7:35 am

thewayofzook wrote:Oh OK. Looks like I have some testing to do. I would like it if they put heroics in the next game. They were really cool in SSA and giants

I agree! I miss the heroic challenges.
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when characters have a way around an obstacle

Postby thewayofzook » Sun Dec 14, 2014 1:37 am

Have you ever found a glitch of sorts that allows a particular character/s to bypass, if you will, an obstacle?

I was playing with LC robot whom I have recently acquired and realised that his flying ability allows him to completed avoid Chef Pepperjacks lazers in his boss battle!
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Re: Questions topic for general use.

Postby Orion's Islands » Wed Dec 17, 2014 12:11 am

thewayofzook wrote:Have you ever found a glitch of sorts that allows a particular character/s to bypass, if you will, an obstacle?

I was playing with LC robot whom I have recently acquired and realised that his flying ability allows him to completed avoid Chef Pepperjacks lazers in his boss battle!


I have this strange sense of De'Ja Vu...!?!!! Anyway....

It sounds more like your seeing a specific character's skill set totally crush an obstacle!!
Lol...if flying Skylanders have a greater advantage against Pepper Jack and you use a flying Skylander...then good Portal Mastering on your part!!!----you are exploiting a weakness in your adversaries attack/defenses.

In SSA, water was a good example of this...most SKYLANDERS stopped dead at the edge....BUT...water Skylanders would usually just start swimming out into the water...and flying Skylanders would just fly over it!! You could bypass certain area's this way or ambush enemies from behind! Not to mention just explore and see the level from different perspectives. In SSA, it was nice to swim or fly out to the Weapon Master's Island long before they provided you with a boat. I really miss this feature and I wish they would re-instate it! I can understand how it makes the design of the level a bit more challenging but I think it added majorly to the playability!!?

or am I getting this completely wrong?!?
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Re: Questions topic for general use.

Postby thewayofzook » Wed Dec 17, 2014 1:35 am

Yeah going in water was really cool! Kinda unfair on non-water/non-flying characters but still a nice mechanic of the game
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Re: Questions topic for general use.

Postby Orion's Islands » Wed Dec 17, 2014 1:54 am

thewayofzook wrote:Yeah going in water was really cool! Kinda unfair on non-water/non-flying characters but still a nice mechanic of the game

Well, that was the whole point!:)
My Skylander is unique!! He can do some really cool stuff!!! Ohh! But Hey! that's water...! He can't move onto that!!! LUCKILY...I'm a Portal Master!!! I can switch Skylanders..And water Skylanders can move thru water!!!! I have one of those....Shaboozle!!!! Gil Grunt to the rescue!!!!
*Pat On Back* Good Skylandering, You!!! *Pat On Back*
I'm a simple man. Things like this made me simply....happy.

Extra Kudos to me for inventing and using the word...Shaboozle !
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Re: Questions topic for general use.

Postby thewayofzook » Thu Dec 18, 2014 6:05 pm

Lol I guess your right! We portalmasters are pretty genius like that. Perhaps they could bring going in water back but also have other things that only certain s,ylanders can do. Like flyers could fly under the sky islands to find secret areas and characters that can go under ground can find secret caves.

On a side note, it looks like shroomboom is glitched again in TT :(
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