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SkylanderClub.com • View topic - Custom Traps
Page 1 of 1

Custom Traps

PostPosted: Mon Jan 12, 2015 8:34 am
by Orion's Islands
Overall plan: Don't have two of the same trap. Here are 4 customized traps to achieve that goal.
Image

Here is some detail on the two customized water traps. I really liked the first alteration ai made to the water angel trap. It was going to end there but then the outer ring of the Earth Orb that I had cut off the Earth trap just begged to be painted silver and used!
Image

The four winged water trap was pretty simple and arguably the best looking!
Image

Re: Custom Traps

PostPosted: Mon Jan 12, 2015 5:53 pm
by wantGhostroaster2
The stuff you do amazes me. I really enjoy seeing your stuff. I think I would like to try to cut into some figures and change things on them but I am too worried I will mess things up bad if I tried it. So i guess I will keep on with basic re-paints and look forward to your posts to see some cool re-works

Re: Custom Traps

PostPosted: Mon Jan 12, 2015 11:21 pm
by Orion's Islands
Thanks, GR2! I appreciate it.
Its funny but I'm doing more physical alterations right now because, without my workspace, its less messy and easier than painting variants. But I want to paint a few too! Ideally, a repose and a paint job go together well as the paint covers any scratches or damage from the physical alteration. Ahhhh. Gotta have a dream!

I put a little blurb with the pictures of Dualist Gearshift: Bravery Test! (cutting up her Gear, not to mention cutting off her arms!!!!)
I feel the bite of uncertainty every time I begin doing anything like this: painting or altering. In the end, its a Awww! Go Ahead! moment...
Basic optimism helps- I try to remember: Something is gonna go according to plan. Its a given. As a matter of fact, a bit of "gone wrong" will make the final product better. Don't worry about it. Try. And be flexible.
Here's the optimism: You'll figure something out. You will.
And that 'Something'...will make either the final product or you better. So its not even a "gone wrong" really...its just the normal process.
Having a place for positive feedback and constructive criticism, like your comment and this whole site, encourages me greatly.

LOL! Ohh Yeah, that reminds me...After I cut off the wings of the above shown Water Angel, I had to trim and smooth off the surfaces. Totally harder than I thought!!! Not the cutting...but the getting it even and symmetrical. Trim a bit here...that's uneven...I'll trim the other side to match...little too much...now I have to re-trim the first side...I was in serious danger of being the perfectionist who wants a smooth log but thru a series of imperfect cuts, whittles the tree trunk down to a toothpick.
I had to stop and settle for, "It looks pretty good, a bit uneven and smudgy here and there, but pretty good." Now I did learn a thing or two so if I try to work this soft plastic again...Ill do better.
I also find pictures can be deceiving. I try not to hide blemishes or mistakes but the the natural tendency is to show the best side of any model. I think everybody learns more from the mistake...I do. Unno...I think I'll start taking some shots of anything I do that highlight the imperfections of the project. I can post them up with the title,"The Ugly Side". lol...Yes, I LIKE that!

Re: Custom Traps

PostPosted: Tue Jan 13, 2015 4:07 am
by Omenix
These are great! Love your creativity and ingenuity!

Re: Custom Traps

PostPosted: Sat Jan 17, 2015 4:12 am
by 1ofWiisdom
Nice...As you might have guessed, I am a fan of the blue and silver combo :)

I've had some painting ideas on the agenda for a few traps (I think I'm up to 4 that I "accidentally" bought thinking I didn't have them)...

I'll have to see if any warrant a more extreme custom process, lol.

I've yet to see the sculpt, but imagine making crossed swords! Tell me that would not be EPIC 8-)

Re: Custom Traps

PostPosted: Sun Jan 18, 2015 9:45 am
by Orion's Islands

Re: Custom Traps

PostPosted: Sun Jan 18, 2015 7:20 pm
by Omenix
There are always things you could do with half a trap, for example you could make clay or papier mache models of the villain in the trap and put it on the crystal part.

Yes I have seen the sword sculpt, in life and air element.

Something I just thought of is a type of double ended trap, where you could have the crystal on 2 sides and when your first villain runs out you can flip and use a fresh one. You could do so many things, a double timer of the same villain, one evolved while the other isnt, and the sculpt would have so much more potential. Triple trap, quadruple trap, a villain that could last a whole level. Just think of the endless customisable possibilities . I need to try this. :lol:

Re: Custom Traps

PostPosted: Fri Jan 23, 2015 12:50 am
by 1ofWiisdom
Yeah, I am thinking they'd have to be extended...I have yet to see them in person, but given the size (height wise) of the Traps, I think it would pretty much be a requisite mod.

Re: Custom Traps

PostPosted: Tue May 05, 2015 2:48 pm
by Orion's Islands
I have two sword sculpts traps in hand and...They are huge!!!
Lol...a crossed sword custom trap would therefore also be huge....x2!!! lol!

Re: Custom Traps

PostPosted: Tue May 05, 2015 8:49 pm
by 1ofWiisdom