So i've been thinking about some other Skymiibo ideas or missed opportunities, as well as better arranged Starter Packs, so I though I'd list them here:
Firstly, Bowser could've had the koopalings, and i think its a missed opportunity. Instead of his current moveset (Hammer, summon koopa, fire transform) I would prefer- Attack 1:hammer, Attack 2 : Fire mode, Attack 3: summoner mode (attack 1 summons, attack to can switch between which koopaling summoned {starts with 3}, base upgrade lets you have 2 koopalings active), path 1 : power up fire mode and hammer attacks, path 2: increase summoner abilities ( unlock full range of Koopalings, koopalings last longer, can have 3 koopalings active at once), soul gem: lets you permanently have Bowser JR Active, adding to your total from upgrades (now 3 or 4 depending on path)
Secondly, Inkling from Splatoon- Attack 1: shooter, Attack 2 Roller, attack 3: Stealth Mode/Squid Form (think Tuff Luck hiding in grass) increased speed while in ink
Dark edition for Wii U or Wii has both available in Dark form, the Inkling when in Amiibo Form allows you to have your team in multiplayer mode be black (from your perspective only)
me typing this up has made me realize 2 questions: how will soul gems work for Skymiibos? will the dark Skymiibos have a different effect in game as amiibos (Dark Bowser in Smash Bros)?