Was just watching the Legendary Tri-Tip Video and thought to come here and post on what Health is going to do in this game. I have been keeping track of this stat from the get go, so I can figure out health regardless of level.
History:
SSA-Giants Health was an odd equation to work from. You would take the starting health divide by 9 and get an idea of what the health would go up at each level.
Lvl1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10 Level 11 Level 12 Level 13 Level 14 Level 15 Level 16 Level 17 Level 18 Level 19 Level 20
290 323 (+33) 355 (+32) 387 (+32) 419 (+32) 451 (+32) 484 (+33) 516 (+32) 548 (+32) 580 (+32) 612 (+32) 645 (+33) 677 (+32) 709 (+32) 741 (+32) 773 (+32) 806 (+33) 838 (+32) 870 (+32) 902 (+32)
So as the example above you would get 32.222ect. and would know you would get 32 health a level with a level eventually getting 33. This would show a pattern as you can see above there is 4 32s then a 33, etc. The caveat being you would not always start this pattern from the beginning, as the +1 above average could come at anytime in the first say 5 levels.
Swap Force changed all of this. Health is 1/10th start for each level, though doubles at 10th level.
290 319 348 377 406 435 464 493 522 580 609 638 667 696 725 754 783 812 841 870 (+29 each level, though +58 at 10th)
Now I believe Trap Team went back to the old equation and since Superchargers they have stuck with this new formula instead. Would have to double check that bit of info. The only oddity was the Swap Force Buckler part (regardless of what top half) offered +100 health.
So while I go back and watch the video, I think with enough data there maybe a pattern to these attack damage numbers by level. Would just need to have people start posting them all or state what videos best show them off in.
ShaneG.